In this game I´m in charge of building 3D elements and props from start to end for a AAA game called ”Centuries Manipulator” being developed on the Unreal Engine platform by an Independent studio. Tools used: Zbrush, Maya and Photoshop as well as UVLayout, Topogun, Xnormal and CrazyBump. I was also creating all the interface, menus and screens designs for the game.